From acfada1add5d597692959ae1daf4479ddc1a5c30 Mon Sep 17 00:00:00 2001
From: prachtom <prachtom@fit.cvut.cz>
Date: Sun, 31 Jan 2021 23:42:15 +0100
Subject: [PATCH] final startexts

---
 Assets/Scenes/hospoda.unity          | 320 +++++++++++++
 Assets/Scenes/les_novy.unity         |   4 +-
 Assets/Scenes/namnesti_novy.unity    | 667 ++++++++++++++++++++++++++-
 Assets/Scenes/podzemi.unity          | 446 +++++++++++++++++-
 Assets/Scripts/Endgame.cs            |  24 +-
 Assets/Scripts/EndgameInn.cs         |  27 ++
 Assets/Scripts/EndgameInn.cs.meta    |  11 +
 Assets/Scripts/EndgameSquare.cs      |  51 ++
 Assets/Scripts/EndgameSquare.cs.meta |  11 +
 9 files changed, 1546 insertions(+), 15 deletions(-)
 create mode 100644 Assets/Scripts/EndgameInn.cs
 create mode 100644 Assets/Scripts/EndgameInn.cs.meta
 create mode 100644 Assets/Scripts/EndgameSquare.cs
 create mode 100644 Assets/Scripts/EndgameSquare.cs.meta

diff --git a/Assets/Scenes/hospoda.unity b/Assets/Scenes/hospoda.unity
index ecf7bb1..6d958d8 100644
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+++ b/Assets/Scenes/hospoda.unity
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+    - target: {fileID: 3462861681459544199, guid: 6cf5d1977d167114dbbd6506539e3556, type: 3}
+      propertyPath: Text.Array.data[0]
+      value: 'I don''t know what was actualy on my mind when I drew the blade.
+
+        
+
+        Did
+        I think that I could get away with it?
+
+        Or that taking one life
+        would change anything?
+
+        Perhaps I noticed that the innkeeper was
+        the mastermind behind it all...
+
+
+        ...or maybe that was just my mind
+        playing tricks on me.'
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+    - target: {fileID: 3462861681459544199, guid: 6cf5d1977d167114dbbd6506539e3556, type: 3}
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+      value: 'I wonder about it every second since they closed the doors of this
+        cell.
+
+        Every second as the night is nearing it''s end.
+
+        
+
+        Truth
+        be told, when I was steping into the my new home, I actualy thought I might
+        one day leave.
+
+        Like one life is something insignificant for them
+        to just fogive me some day.'
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+      propertyPath: Text.Array.data[2]
+      value: 'But that won''t happen.
+
+        
+
+        Few moments ago I started
+        to feel it. How the dark magic is stealing my life, just like it did to the
+        forest.
+
+        And tomorow morning all that I will leave behind will be
+        a lifeless corpes lying in a dead city.'
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+      value: I failed
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+    - target: {fileID: 3462861681459544199, guid: 6cf5d1977d167114dbbd6506539e3556, type: 3}
+      propertyPath: Text.Array.data[4]
+      value: 'THE END
+
+        
+
+        Thank you for playing.
+
+        
+
+        The
+        game will now restart.'
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+      value: 'THE END
+
+        
+
+        Thank you for playing.
+
+        
+
+        The
+        game will now restart.'
+      objectReference: {fileID: 0}
+    - target: {fileID: 3462861681459544199, guid: 6cf5d1977d167114dbbd6506539e3556, type: 3}
+      propertyPath: Text.Array.data[4]
+      value: Forgive me.
+      objectReference: {fileID: 0}
+    - target: {fileID: 3462861681459544199, guid: 6cf5d1977d167114dbbd6506539e3556, type: 3}
+      propertyPath: Text.Array.data[3]
+      value: ...because in few moments, I won't be here.
+      objectReference: {fileID: 0}
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+      propertyPath: Text.Array.data[2]
+      value: 'Because as I was sitting in an empty room, held in place with chains,
+        I felt it. How the life was slowly taken from my body.
+
+        
+
+        It
+        seems that in the end I still failed. The same thing that happened in the
+        forrest is now happening in the town and there''s noone who can stop it.
+
+        
+
+        After
+        few moments there won''t be a point for me to think about it, because...'
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+      value: 'It didn''t take long for the guards to corner me.
+
+        I even
+        took one of them down before they restrained me.
+
+        I still don''t
+        know why they didn''t just kill me.
+
+        
+
+        In my opinion, destiny
+        wanted to laugh at me
+
+        one... more... time.'
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+      value: 'I came to this town to deal with a problem and I did it the only way
+        I knew.
+
+        
+
+        
+
+        
+
+        I left a small pile of
+        bodies after me and the innkeeper was just the last of them.'
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diff --git a/Assets/Scenes/les_novy.unity b/Assets/Scenes/les_novy.unity
index cb917f0..d423001 100644
--- a/Assets/Scenes/les_novy.unity
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-        fed the campfire with more wood, I pondered my latest assignment. Some magics
-        gone haywire in a small, secluded town."
+        fed the campfire with more wood, I pondered my latest assignment. This sunday
+        some magics gone haywire in a small, secluded town."
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diff --git a/Assets/Scenes/namnesti_novy.unity b/Assets/Scenes/namnesti_novy.unity
index 455bc91..b9b9a37 100644
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+    - target: {fileID: 3462861681459544199, guid: 6cf5d1977d167114dbbd6506539e3556, type: 3}
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+      value: 'With the priest dead that was the last of the cultists.
+
+        She
+        guards swarmed the town square right after that.
+
+        I was no mach to
+        them. I was outnumbered and had to surrender, but it does not matter.
+
+        I
+        might go to prison, but I took care of the problem and if the council ever
+        needs me, the''ll get me out.'
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+      value: 'What''s important is that magic will stay secret... and maybe that
+        some lives were saved.
+
+
+        Was this the end of my story?
+
+        Who
+        knows, I guess only time will tell.'
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+      value: 'THE END
+
+
+        Thank you for playing.
+
+
+        The game will now
+        restart.'
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diff --git a/Assets/Scenes/podzemi.unity b/Assets/Scenes/podzemi.unity
index eb6fef8..9862805 100644
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+      value: I didn't have to wait too long for the cultists to come. It was probably
+        eavning when I hear their footsteps as they went down the stairs.
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+      value: 'But to my surprise they weren''t alone. They draged with them tied
+        up woman.
+
+
+        When they stepped into the light of a torch I recognized
+        her. It was the town witch. With her hands tied up and a gag in her mouth.
+
+
+        I
+        speculated for a while why they dragged her there, but in the end it was
+        pointless.'
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+      value: 'I tried to stop them there.
+
+
+        How?
+
+
+        I guess it doesn''t
+        matter.
+
+        No matter what I did could change the outcome now.'
+      objectReference: {fileID: 0}
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+      value: The last thing I saw was them succeding in the ritual and the Skeleton
+        King rising from the dead.
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+      value: 'Maybe I could have prevented it, maybe if I prepared better, or acted
+        faster.
+
+
+        But it doesn''t matter. The world as I know it has come
+        to an end...'
+      objectReference: {fileID: 0}
+    - target: {fileID: 3462861681459544199, guid: 6cf5d1977d167114dbbd6506539e3556, type: 3}
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+      value: ...and so have I.
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+      propertyPath: Text.Array.data[6]
+      value: 'THE END
+
+        
+
+        Thank you for playing.
+
+        
+
+        The
+        game will now restart.'
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+    - target: {fileID: 3462861681459544199, guid: 6cf5d1977d167114dbbd6506539e3556, type: 3}
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+      value: 'Today was a long day.
+
+
+        One cultist dead in his own office.
+        Another scared enough to never have anything to do with occult ever again.
+
+
+        Only
+        the last one remains.'
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+      value: 'I waited for him with a my trap, to deal with this once and for all.
+
+
+        His
+        lonely footsteps resonated thru out the catacombs. Slowly walking down the
+        stairs and with each step getting closer to it''s unsuspecting demise.
+
+
+        As
+        he passed by the lights you could still see there was the dignified presence
+        of the priest. But behind it was man willing to do anything for his own cause.'
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+      value: 'Once he reached the ritual chamber he slowly finished his preparation
+        for the ritual.
+
+
+        Once workload for three was now done systematicaly
+        by one. His motion while he done so were strangely calm. Like the absence
+        of his companions was nothing important.
+
+
+        There was nothing else
+        for me there to witness. And so the plan finaly came together.'
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+      propertyPath: Text.Array.data[3]
+      value: 'Just moments later, I was stepping out of the crypt into the graveyard
+        leaving priest''s dead body hidden behind his own secret doors.
+
+
+        The
+        job was done and I was on my way back to the council, ready for my next work.'
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+      value: 'THE END
+
+        
+
+        Thank you for playing.
+
+        
+
+        The
+        game will now restart.'
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+    - target: {fileID: 3462861681459544198, guid: 6cf5d1977d167114dbbd6506539e3556, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.x
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 3462861681459544198, guid: 6cf5d1977d167114dbbd6506539e3556, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.y
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 3462861681459544198, guid: 6cf5d1977d167114dbbd6506539e3556, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.z
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 3462861681459544199, guid: 6cf5d1977d167114dbbd6506539e3556, type: 3}
+      propertyPath: Text.Array.size
+      value: 8
+      objectReference: {fileID: 0}
+    - target: {fileID: 3462861681459544199, guid: 6cf5d1977d167114dbbd6506539e3556, type: 3}
+      propertyPath: GameOver
+      value: 1
+      objectReference: {fileID: 0}
+    - target: {fileID: 3462861681459544199, guid: 6cf5d1977d167114dbbd6506539e3556, type: 3}
+      propertyPath: Text.Array.data[0]
+      value: 'The trap was set and I just had to wait for them co step into it.
+
+
+        There
+        was no way for them to know about it. It was the perfect plan to deal with
+        the cultists.
+
+
+        They will simply try to perform their ritual and
+        instead of it doing what they want, it will backfire and kill them.
+
+
+        Nothing
+        could go wrong now...'
+      objectReference: {fileID: 0}
+    - target: {fileID: 3462861681459544199, guid: 6cf5d1977d167114dbbd6506539e3556, type: 3}
+      propertyPath: Text.Array.data[1]
+      value: ...or so I thought.
+      objectReference: {fileID: 0}
+    - target: {fileID: 3462861681459544199, guid: 6cf5d1977d167114dbbd6506539e3556, type: 3}
+      propertyPath: Text.Array.data[2]
+      value: 'When they came they were not alone. They also brought another person
+        with them.
+
+
+        It was the witch. Tied up as their prisoner. Probably
+        ment to be used as some kind of sacrifice from the looks of it.'
+      objectReference: {fileID: 0}
+    - target: {fileID: 3462861681459544199, guid: 6cf5d1977d167114dbbd6506539e3556, type: 3}
+      propertyPath: Text.Array.data[3]
+      value: 'As always, life enjoys a bit of irony now and then. The architect of
+        the trap was about to experience it herself.
+
+
+        It wasn''t right.
+        I could have done something about it...'
+      objectReference: {fileID: 0}
+    - target: {fileID: 3462861681459544199, guid: 6cf5d1977d167114dbbd6506539e3556, type: 3}
+      propertyPath: Text.Array.data[4]
+      value: ...and maybe I did.
+      objectReference: {fileID: 0}
+    - target: {fileID: 3462861681459544199, guid: 6cf5d1977d167114dbbd6506539e3556, type: 3}
+      propertyPath: Text.Array.data[5]
+      value: THE END?
+      objectReference: {fileID: 0}
+    - target: {fileID: 3462861681459544199, guid: 6cf5d1977d167114dbbd6506539e3556, type: 3}
+      propertyPath: Text.Array.data[6]
+      value: 'Message from Nudle (Devs)
+
+
+        "This is sadly everything there
+        is so far regarding this part of finale. When we finish it eventualy, there
+        will be some choice in how the story will end here. But for now, this is
+        all to this end there is."'
+      objectReference: {fileID: 0}
+    - target: {fileID: 3462861681459544199, guid: 6cf5d1977d167114dbbd6506539e3556, type: 3}
+      propertyPath: Text.Array.data[7]
+      value: 'THE END
+
+        
+
+        Thank you for playing.
+
+        
+
+        The
+        game will now restart.'
+      objectReference: {fileID: 0}
+    - target: {fileID: 3462861681459544201, guid: 6cf5d1977d167114dbbd6506539e3556, type: 3}
+      propertyPath: m_Name
+      value: StarWarsText_Sabotage
+      objectReference: {fileID: 0}
+    m_RemovedComponents: []
+  m_SourcePrefab: {fileID: 100100000, guid: 6cf5d1977d167114dbbd6506539e3556, type: 3}
+--- !u!4 &1624584196 stripped
+Transform:
+  m_CorrespondingSourceObject: {fileID: 3462861681459544198, guid: 6cf5d1977d167114dbbd6506539e3556, type: 3}
+  m_PrefabInstance: {fileID: 1624584195}
+  m_PrefabAsset: {fileID: 0}
+--- !u!114 &1624584197 stripped
+MonoBehaviour:
+  m_CorrespondingSourceObject: {fileID: 3462861681459544199, guid: 6cf5d1977d167114dbbd6506539e3556, type: 3}
+  m_PrefabInstance: {fileID: 1624584195}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 0}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 3927d7ada9f902946a4902aac27dfd71, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
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   m_CorrespondingSourceObject: {fileID: -8679921383154817045, guid: 892375108e29fb04f8c7bf326a043b20, type: 3}
diff --git a/Assets/Scripts/Endgame.cs b/Assets/Scripts/Endgame.cs
index 08f2b43..db97807 100644
--- a/Assets/Scripts/Endgame.cs
+++ b/Assets/Scripts/Endgame.cs
@@ -4,11 +4,27 @@ namespace Nudle.Scripts
 {
     public class Endgame : MonoBehaviour
     {
+		public StarWarsText StarWarsText_Sabotage;
+		public StarWarsText StarWarsText_Combine;
+		public StarWarsText StarWarsText_Fail;
+
         public void Show()
         {
-            if (!Dialogue.DialogueUtil.IsFlagSet("End_Game"))
-                return;
-            FindObjectOfType<StarWarsText>().Show();
-        }
+            if (Dialogue.DialogueUtil.IsFlagSet("End_Game"))
+			{
+				if (Dialogue.DialogueUtil.IsFlagSet("Mayor_Dead") && Dialogue.DialogueUtil.IsFlagSet("Innkeeper_Convinced") && !Dialogue.DialogueUtil.IsFlagSet("Priest_Dead"))
+				{
+					StarWarsText_Combine.Show();
+				}
+				else if (Dialogue.DialogueUtil.IsFlagSet("Sabotage_Done"))
+				{
+					StarWarsText_Sabotage.Show();
+				}
+				else 
+				{
+					StarWarsText_Fail.Show();
+				}
+			}
+		}
     }
 }
\ No newline at end of file
diff --git a/Assets/Scripts/EndgameInn.cs b/Assets/Scripts/EndgameInn.cs
new file mode 100644
index 0000000..a9809c8
--- /dev/null
+++ b/Assets/Scripts/EndgameInn.cs
@@ -0,0 +1,27 @@
+using UnityEngine;
+
+namespace Nudle.Scripts
+{
+    public class EndgameInn : MonoBehaviour
+    {
+		public StarWarsText StarWarsText_Innkeeper_Murderer;
+		public StarWarsText StarWarsText_Innkeeper;
+
+        public void Show()
+        {
+			if (Dialogue.DialogueUtil.IsFlagSet("Innkeeper_Dead"))
+			{
+				if (Dialogue.DialogueUtil.IsFlagSet("Mayor_Dead")
+					|| Dialogue.DialogueUtil.IsFlagSet("Scribe_Dead")
+				  	|| Dialogue.DialogueUtil.IsFlagSet("Witch_Dead"))
+				{
+            		StarWarsText_Innkeeper_Murderer.Show();
+				}
+				else
+				{
+            		StarWarsText_Innkeeper.Show();
+				}
+			}
+        }
+    }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/EndgameInn.cs.meta b/Assets/Scripts/EndgameInn.cs.meta
new file mode 100644
index 0000000..976f055
--- /dev/null
+++ b/Assets/Scripts/EndgameInn.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 3c806688da10693458563d7561c53be5
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/EndgameSquare.cs b/Assets/Scripts/EndgameSquare.cs
new file mode 100644
index 0000000..60dc4a4
--- /dev/null
+++ b/Assets/Scripts/EndgameSquare.cs
@@ -0,0 +1,51 @@
+using UnityEngine;
+
+namespace Nudle.Scripts
+{
+    public class EndgameSquare : MonoBehaviour
+    {
+		public StarWarsText StarWarsText_Captain;
+		public StarWarsText StarWarsText_Captain_Murderer;
+		public StarWarsText StarWarsText_Priest;
+		public StarWarsText StarWarsText_Priest_Murderer;
+		public StarWarsText StarWarsText_Priest_Pyrrha;
+
+        public void ShowPriest()
+        {
+            if (Dialogue.DialogueUtil.IsFlagSet("Priest_Dead"))
+			{
+				if(Dialogue.DialogueUtil.IsFlagSet("Mayor_Dead") && Dialogue.DialogueUtil.IsFlagSet("Innkeeper_Convinced"))
+				{
+            		StarWarsText_Priest_Pyrrha.Show();
+				}
+				else if (Dialogue.DialogueUtil.IsFlagSet("Mayor_Dead")
+					|| Dialogue.DialogueUtil.IsFlagSet("Scribe_Dead")
+				  	|| Dialogue.DialogueUtil.IsFlagSet("Witch_Dead"))
+				{
+            		StarWarsText_Priest_Murderer.Show();
+				}
+				else
+				{
+            		StarWarsText_Priest.Show();
+				}
+			}
+        }
+
+        public void ShowCaptain()
+        {
+            if (Dialogue.DialogueUtil.IsFlagSet("Captain_Dead"))
+			{
+				if (Dialogue.DialogueUtil.IsFlagSet("Mayor_Dead")
+					|| Dialogue.DialogueUtil.IsFlagSet("Scribe_Dead")
+				  	|| Dialogue.DialogueUtil.IsFlagSet("Witch_Dead"))
+				{
+            		StarWarsText_Captain_Murderer.Show();
+				}
+				else
+				{
+            		StarWarsText_Captain.Show();
+				}
+			}
+        }
+    }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/EndgameSquare.cs.meta b/Assets/Scripts/EndgameSquare.cs.meta
new file mode 100644
index 0000000..269ba50
--- /dev/null
+++ b/Assets/Scripts/EndgameSquare.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 59b1293f758d9ad48b332b8d4c700f23
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
-- 
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