From c1271f40b2b72544c3b7f549c454a16f925834ef Mon Sep 17 00:00:00 2001
From: prachtom <prachtom@fit.cvut.cz>
Date: Sun, 31 Jan 2021 10:00:46 +0100
Subject: [PATCH] finished scribe and wip dungeon

---
 .../{Altar.asset => Altar_0_Hound.asset}      |  2 +-
 ...ar.asset.meta => Altar_0_Hound.asset.meta} |  0
 Assets/Dialogue/Dungeon/Architect.meta        |  8 ++
 Assets/Dialogue/Dungeon/Door.meta             |  8 ++
 .../Antimagic.asset}                          |  2 +-
 .../Antimagic.asset.meta}                     |  0
 Assets/Dialogue/Dungeon/Door/DeadBoth.asset   | 22 +++++
 .../Dialogue/Dungeon/Door/DeadBoth.asset.meta |  8 ++
 .../Dungeon/Door/DeadBoth_0_Hound.asset       | 24 ++++++
 .../Dungeon/Door/DeadBoth_0_Hound.asset.meta  |  8 ++
 Assets/Dialogue/Dungeon/Door/DeadScribe.asset | 21 +++++
 .../Dungeon/Door/DeadScribe.asset.meta        |  8 ++
 .../Dungeon/Door/DeadScribe_0_Hound.asset     | 25 ++++++
 .../Door/DeadScribe_0_Hound.asset.meta        |  8 ++
 Assets/Dialogue/Dungeon/{ => Door}/End.asset  |  0
 .../Dungeon/{ => Door}/End.asset.meta         |  0
 .../Open_0_Hound.asset}                       |  2 +-
 .../Open_0_Hound.asset.meta}                  |  0
 .../Opened_0_Hound.asset}                     |  2 +-
 .../Opened_0_Hound.asset.meta}                |  0
 .../{Door_0.asset => Door/_0_Hound.asset}     |  7 +-
 .../_0_Hound.asset.meta}                      |  0
 .../{Door_1.asset => Door/_1_Hound.asset}     |  6 +-
 .../_1_Hound.asset.meta}                      |  0
 .../Hiding/{NotYet_c.asset => End.asset}      |  2 +-
 .../{NotYet_c.asset.meta => End.asset.meta}   |  0
 .../Hiding/{Hide_c.asset => Hide.asset}       |  2 +-
 .../{Hide_c.asset.meta => Hide.asset.meta}    |  0
 .../{Hidden_d.asset => Hide_0_Hound.asset}    |  4 +-
 ...n_d.asset.meta => Hide_0_Hound.asset.meta} |  0
 .../{Endgame_d.asset => _0_Hound.asset}       |  4 +-
 ...dgame_d.asset.meta => _0_Hound.asset.meta} |  0
 Assets/Dialogue/Dungeon/SkullWalls.meta       |  8 ++
 Assets/Dialogue/Dungeon/SkullWalls/End.asset  | 18 +++++
 .../Dungeon/SkullWalls/End.asset.meta         |  8 ++
 .../Dungeon/SkullWalls/One_0_Hound.asset      | 22 +++++
 .../Dungeon/SkullWalls/One_0_Hound.asset.meta |  8 ++
 .../Dungeon/SkullWalls/One_Inspect.asset      | 18 +++++
 .../Dungeon/SkullWalls/One_Inspect.asset.meta |  8 ++
 .../SkullWalls/One_Inspect_0_Hound.asset      | 22 +++++
 .../SkullWalls/One_Inspect_0_Hound.asset.meta |  8 ++
 .../Dungeon/SkullWalls/Right_0_Hound.asset    | 22 +++++
 .../SkullWalls/Right_0_Hound.asset.meta       |  8 ++
 .../Dungeon/SkullWalls/Right_Inspect.asset    | 18 +++++
 .../SkullWalls/Right_Inspect.asset.meta       |  8 ++
 .../SkullWalls/Right_Inspect_0_Hound.asset    | 22 +++++
 .../Right_Inspect_0_Hound.asset.meta          |  8 ++
 .../Dungeon/SkullWalls/Three_0_Hound.asset    | 22 +++++
 .../SkullWalls/Three_0_Hound.asset.meta       |  8 ++
 .../Dungeon/SkullWalls/Three_Inspect.asset    | 18 +++++
 .../SkullWalls/Three_Inspect.asset.meta       |  8 ++
 .../SkullWalls/Three_Inspect_0_Hound.asset    | 22 +++++
 .../Three_Inspect_0_Hound.asset.meta          |  8 ++
 .../Dungeon/SkullWalls/Two_0_Hound.asset      | 22 +++++
 .../Dungeon/SkullWalls/Two_0_Hound.asset.meta |  8 ++
 .../Dungeon/SkullWalls/Two_Inspect.asset      | 18 +++++
 .../Dungeon/SkullWalls/Two_Inspect.asset.meta |  8 ++
 .../SkullWalls/Two_Inspect_0_Hound.asset      | 22 +++++
 .../SkullWalls/Two_Inspect_0_Hound.asset.meta |  8 ++
 Assets/Dialogue/Dungeon/Table_0_Hound.asset   | 33 ++++++++
 .../Dialogue/Dungeon/Table_0_Hound.asset.meta |  8 ++
 ...sset => General_CardGame_2_Narrator.asset} |  4 +-
 ...=> General_CardGame_2_Narrator.asset.meta} |  0
 .../Inn/Bard/Looking_Scribe_3_Bard.asset      |  2 +-
 Assets/Dialogue/Radnice/Scribe/Confront.asset |  3 +-
 .../Radnice/Scribe/ConfrontAgain.asset        | 19 +++++
 .../Radnice/Scribe/ConfrontAgain.asset.meta   |  8 ++
 .../Scribe/ConfrontAgain_0_Hound.asset        | 23 ++++++
 .../Scribe/ConfrontAgain_0_Hound.asset.meta   |  8 ++
 .../Scribe/ConfrontAgain_1_Scribe.asset       | 26 ++++++
 .../Scribe/ConfrontAgain_1_Scribe.asset.meta  |  8 ++
 .../Radnice/Scribe/ConfrontAgain_Kill.asset   | 18 +++++
 .../Scribe/ConfrontAgain_Kill.asset.meta      |  8 ++
 .../Scribe/ConfrontAgain_Kill_0_Hound.asset   | 23 ++++++
 .../ConfrontAgain_Kill_0_Hound.asset.meta     |  8 ++
 .../Radnice/Scribe/ConfrontAgain_Spare.asset  | 18 +++++
 .../Scribe/ConfrontAgain_Spare.asset.meta     |  8 ++
 .../Scribe/ConfrontAgain_Spare_0_Hound.asset  | 23 ++++++
 .../ConfrontAgain_Spare_0_Hound.asset.meta    |  8 ++
 .../Scribe/ConfrontAgain_Spare_1_Scribe.asset | 23 ++++++
 .../ConfrontAgain_Spare_1_Scribe.asset.meta   |  8 ++
 .../ConfrontReveal_Looking_0_Hound.asset      |  2 +-
 .../Radnice/Scribe/Confront_0_Hound.asset     | 23 ++++++
 .../Scribe/Confront_0_Hound.asset.meta        |  8 ++
 .../Radnice/Scribe/Confront_1_Scribe.asset    | 23 ++++++
 .../Scribe/Confront_1_Scribe.asset.meta       |  8 ++
 .../Radnice/Scribe/Confront_2_Hound.asset     | 23 ++++++
 .../Scribe/Confront_2_Hound.asset.meta        |  8 ++
 .../Radnice/Scribe/Confront_3_Scribe.asset    | 24 ++++++
 .../Scribe/Confront_3_Scribe.asset.meta       |  8 ++
 .../Radnice/Scribe/Confront_4_Hound.asset     | 24 ++++++
 .../Scribe/Confront_4_Hound.asset.meta        |  8 ++
 .../Radnice/Scribe/Confront_5_Scribe.asset    | 24 ++++++
 .../Scribe/Confront_5_Scribe.asset.meta       |  8 ++
 .../Radnice/Scribe/Confront_6_Hound.asset     | 25 ++++++
 .../Scribe/Confront_6_Hound.asset.meta        |  8 ++
 .../Scribe/Confront_Death_0_Narrator.asset    | 24 ++++++
 .../Confront_Death_0_Narrator.asset.meta      |  8 ++
 .../Radnice/Scribe/Confront_Kill.asset        | 18 +++++
 .../Radnice/Scribe/Confront_Kill.asset.meta   |  8 ++
 .../Scribe/Confront_Kill_0_Hound.asset        | 23 ++++++
 .../Scribe/Confront_Kill_0_Hound.asset.meta   |  8 ++
 .../Scribe/Confront_Kill_1_Scribe.asset       | 25 ++++++
 .../Scribe/Confront_Kill_1_Scribe.asset.meta  |  8 ++
 .../Radnice/Scribe/Confront_Kill_Kill.asset   | 18 +++++
 .../Scribe/Confront_Kill_Kill.asset.meta      |  8 ++
 .../Scribe/Confront_Kill_Kill_0_Hound.asset   | 23 ++++++
 .../Confront_Kill_Kill_0_Hound.asset.meta     |  8 ++
 .../Radnice/Scribe/Confront_Kill_Spare.asset  | 18 +++++
 .../Scribe/Confront_Kill_Spare.asset.meta     |  8 ++
 .../Scribe/Confront_Kill_Spare_0_Hound.asset  | 23 ++++++
 .../Confront_Kill_Spare_0_Hound.asset.meta    |  8 ++
 .../Scribe/Confront_Kill_Spare_1_Scribe.asset | 24 ++++++
 .../Confront_Kill_Spare_1_Scribe.asset.meta   |  8 ++
 .../Scribe/Confront_Kill_Spare_2_Hound.asset  | 23 ++++++
 .../Confront_Kill_Spare_2_Hound.asset.meta    |  8 ++
 .../Scribe/Confront_Kill_Spare_3_Scribe.asset | 26 ++++++
 .../Confront_Kill_Spare_3_Scribe.asset.meta   |  8 ++
 .../Scribe/Confront_Kill_Spare_Kill.asset     | 18 +++++
 .../Confront_Kill_Spare_Kill.asset.meta       |  8 ++
 .../Confront_Kill_Spare_Kill_0_Hound.asset    | 23 ++++++
 ...onfront_Kill_Spare_Kill_0_Hound.asset.meta |  8 ++
 .../Confront_Kill_Spare_Kill_1_Scribe.asset   | 23 ++++++
 ...nfront_Kill_Spare_Kill_1_Scribe.asset.meta |  8 ++
 .../Scribe/Confront_Kill_Spare_Spare.asset    | 18 +++++
 .../Confront_Kill_Spare_Spare.asset.meta      |  8 ++
 .../Confront_Kill_Spare_Spare_0_Hound.asset   | 23 ++++++
 ...nfront_Kill_Spare_Spare_0_Hound.asset.meta |  8 ++
 .../Confront_Kill_Spare_Spare_1_Scribe.asset  | 25 ++++++
 ...front_Kill_Spare_Spare_1_Scribe.asset.meta |  8 ++
 .../Radnice/Scribe/Confront_Spare.asset       | 18 +++++
 .../Radnice/Scribe/Confront_Spare.asset.meta  |  8 ++
 .../Scribe/Confront_Spare_0_Hound.asset       | 23 ++++++
 .../Scribe/Confront_Spare_0_Hound.asset.meta  |  8 ++
 .../Scribe/Confront_Spare_1_Scribe.asset      | 24 ++++++
 .../Scribe/Confront_Spare_1_Scribe.asset.meta |  8 ++
 .../Radnice/Scribe/General_0_Hound.asset      |  2 +
 .../Radnice/Scribe/General_Events.asset       | 19 +++++
 .../Radnice/Scribe/General_Events.asset.meta  |  8 ++
 .../Radnice/Scribe/General_EventsKnows.asset  | 19 +++++
 .../Scribe/General_EventsKnows.asset.meta     |  8 ++
 .../Scribe/General_EventsKnows_0_Hound.asset  | 23 ++++++
 .../General_EventsKnows_0_Hound.asset.meta    |  8 ++
 .../Scribe/General_EventsKnows_1_Scribe.asset | 27 +++++++
 .../General_EventsKnows_1_Scribe.asset.meta   |  8 ++
 .../Scribe/General_EventsKnows_2_Hound.asset  | 23 ++++++
 .../General_EventsKnows_2_Hound.asset.meta    |  8 ++
 .../Scribe/General_EventsKnows_3_Scribe.asset | 26 ++++++
 .../General_EventsKnows_3_Scribe.asset.meta   |  8 ++
 .../Scribe/General_EventsKnows_4_Hound.asset  | 23 ++++++
 .../General_EventsKnows_4_Hound.asset.meta    |  8 ++
 .../Scribe/General_EventsKnows_5_Scribe.asset | 27 +++++++
 .../General_EventsKnows_5_Scribe.asset.meta   |  8 ++
 .../Scribe/General_EventsKnows_6_Hound.asset  | 25 ++++++
 .../General_EventsKnows_6_Hound.asset.meta    |  8 ++
 .../Scribe/General_Events_0_Hound.asset       | 23 ++++++
 .../Scribe/General_Events_0_Hound.asset.meta  |  8 ++
 .../Scribe/General_Events_1_Scribe.asset      | 23 ++++++
 .../Scribe/General_Events_1_Scribe.asset.meta |  8 ++
 .../Radnice/Scribe/Questions_0_Hound.asset    |  6 ++
 .../Radnice/Scribe/Questions_Door.asset       |  1 +
 .../Scribe/Questions_Door_0_Hound.asset       |  4 +-
 .../Scribe/Questions_Door_1_Scribe.asset      | 14 ++--
 .../Radnice/Scribe/Questions_Door_Back.asset  | 18 +++++
 .../Scribe/Questions_Door_Back.asset.meta     |  8 ++
 .../Scribe/Questions_Door_Back_0_Hound.asset  | 23 ++++++
 .../Questions_Door_Back_0_Hound.asset.meta    |  8 ++
 .../Radnice/Scribe/Questions_Door_Dark.asset  | 19 +++++
 .../Scribe/Questions_Door_Dark.asset.meta     |  8 ++
 .../Scribe/Questions_Door_Dark_0_Hound.asset  | 23 ++++++
 .../Questions_Door_Dark_0_Hound.asset.meta    |  8 ++
 .../Scribe/Questions_Door_Dark_1_Scribe.asset | 29 +++++++
 .../Questions_Door_Dark_1_Scribe.asset.meta   |  8 ++
 .../Radnice/Scribe/Questions_Door_Death.asset | 19 +++++
 .../Scribe/Questions_Door_Death.asset.meta    |  8 ++
 .../Scribe/Questions_Door_Death_0_Hound.asset | 24 ++++++
 .../Questions_Door_Death_0_Hound.asset.meta   |  8 ++
 .../Questions_Door_Death_1_Scribe.asset       | 26 ++++++
 .../Questions_Door_Death_1_Scribe.asset.meta  |  8 ++
 .../Scribe/Questions_Door_Death_2_Hound.asset | 23 ++++++
 .../Questions_Door_Death_2_Hound.asset.meta   |  8 ++
 .../Questions_Door_Death_3_Scribe.asset       | 25 ++++++
 .../Questions_Door_Death_3_Scribe.asset.meta  |  8 ++
 .../Scribe/Questions_Door_Death_4_Hound.asset | 23 ++++++
 .../Questions_Door_Death_4_Hound.asset.meta   |  8 ++
 .../Questions_Door_Death_5_Scribe.asset       | 24 ++++++
 .../Questions_Door_Death_5_Scribe.asset.meta  |  8 ++
 .../Radnice/Scribe/Questions_Necromancy.asset | 21 +++++
 .../Scribe/Questions_Necromancy.asset.meta    |  8 ++
 .../Scribe/Questions_NecromancyAlt.asset      | 22 +++++
 .../Scribe/Questions_NecromancyAlt.asset.meta |  8 ++
 .../Questions_NecromancyAlt_0_Hound.asset     | 26 ++++++
 ...Questions_NecromancyAlt_0_Hound.asset.meta |  8 ++
 .../Scribe/Questions_Necromancy_0_Hound.asset | 24 ++++++
 .../Questions_Necromancy_0_Hound.asset.meta   |  8 ++
 .../Questions_Necromancy_1_Scribe.asset       | 29 +++++++
 .../Questions_Necromancy_1_Scribe.asset.meta  |  8 ++
 .../Scribe/Questions_RaisingDead.asset        | 20 +++++
 .../Scribe/Questions_RaisingDead.asset.meta   |  8 ++
 .../Questions_RaisingDead_0_Hound.asset       | 24 ++++++
 .../Questions_RaisingDead_0_Hound.asset.meta  |  8 ++
 .../Questions_RaisingDead_1_Scribe.asset      | 24 ++++++
 .../Questions_RaisingDead_1_Scribe.asset.meta |  8 ++
 .../Questions_RaisingDead_2_Hound.asset       | 23 ++++++
 .../Questions_RaisingDead_2_Hound.asset.meta  |  8 ++
 .../Questions_RaisingDead_3_Scribe.asset      | 37 +++++++++
 .../Questions_RaisingDead_3_Scribe.asset.meta |  8 ++
 .../Questions_RaisingDead_4_Hound.asset       | 25 ++++++
 .../Questions_RaisingDead_4_Hound.asset.meta  |  8 ++
 .../Scribe/Questions_RaisingDead_Done.asset   | 18 +++++
 .../Questions_RaisingDead_Done.asset.meta     |  8 ++
 .../Questions_RaisingDead_Done_0_Hound.asset  | 25 ++++++
 ...stions_RaisingDead_Done_0_Hound.asset.meta |  8 ++
 .../Scribe/Questions_RaisingDead_Repeat.asset | 18 +++++
 .../Questions_RaisingDead_Repeat.asset.meta   |  8 ++
 ...Questions_RaisingDead_Repeat_0_Hound.asset | 23 ++++++
 ...ions_RaisingDead_Repeat_0_Hound.asset.meta |  8 ++
 .../Radnice/Scribe/Questions_Ritual.asset     | 20 +++++
 .../Scribe/Questions_Ritual.asset.meta        |  8 ++
 .../Scribe/Questions_Ritual_0_Hound.asset     | 23 ++++++
 .../Questions_Ritual_0_Hound.asset.meta       |  8 ++
 .../Scribe/Questions_Ritual_1_Scribe.asset    | 29 +++++++
 .../Questions_Ritual_1_Scribe.asset.meta      |  8 ++
 .../Scribe/Questions_Ritual_Back.asset        | 18 +++++
 .../Scribe/Questions_Ritual_Back.asset.meta   |  8 ++
 .../Questions_Ritual_Back_0_Hound.asset       | 23 ++++++
 .../Questions_Ritual_Back_0_Hound.asset.meta  |  8 ++
 .../Scribe/Questions_Ritual_Deer.asset        | 18 +++++
 .../Scribe/Questions_Ritual_Deer.asset.meta   |  8 ++
 .../Questions_Ritual_Deer_0_Hound.asset       | 24 ++++++
 .../Questions_Ritual_Deer_0_Hound.asset.meta  |  8 ++
 .../Questions_Ritual_Deer_1_Scribe.asset      | 24 ++++++
 .../Questions_Ritual_Deer_1_Scribe.asset.meta |  8 ++
 .../Scribe/Questions_Ritual_Manmade.asset     | 18 +++++
 .../Questions_Ritual_Manmade.asset.meta       |  8 ++
 .../Questions_Ritual_Manmade_0_Hound.asset    | 24 ++++++
 ...uestions_Ritual_Manmade_0_Hound.asset.meta |  8 ++
 .../Questions_Ritual_Manmade_1_Scribe.asset   | 24 ++++++
 ...estions_Ritual_Manmade_1_Scribe.asset.meta |  8 ++
 .../Scribe/Questions_Ritual_OneDeer.asset     | 20 +++++
 .../Questions_Ritual_OneDeer.asset.meta       |  8 ++
 .../Scribe/Questions_Ritual_OneManmade.asset  | 20 +++++
 .../Questions_Ritual_OneManmade.asset.meta    |  8 ++
 .../Scribe/Questions_Ritual_One_0_Hound.asset | 23 ++++++
 .../Questions_Ritual_One_0_Hound.asset.meta   |  8 ++
 .../Questions_Ritual_One_1_Scribe.asset       | 24 ++++++
 .../Questions_Ritual_One_1_Scribe.asset.meta  |  8 ++
 .../Radnice/Scribe/Questions_Ritual_Two.asset | 20 +++++
 .../Scribe/Questions_Ritual_Two.asset.meta    |  8 ++
 .../Scribe/Questions_Ritual_Two_0_Hound.asset | 23 ++++++
 .../Questions_Ritual_Two_0_Hound.asset.meta   |  8 ++
 .../Questions_Ritual_Two_1_Scribe.asset       | 29 +++++++
 .../Questions_Ritual_Two_1_Scribe.asset.meta  |  8 ++
 .../Radnice/Scribe/Questions_Sabotage.asset   | 20 +++++
 .../Scribe/Questions_Sabotage.asset.meta      |  8 ++
 .../Scribe/Questions_Sabotage_0_Hound.asset   | 23 ++++++
 .../Questions_Sabotage_0_Hound.asset.meta     |  8 ++
 .../Scribe/Questions_Sabotage_1_Scribe.asset  | 33 ++++++++
 .../Questions_Sabotage_1_Scribe.asset.meta    |  8 ++
 .../Radnice/Scribe/Questions_Sacrifice.asset  | 20 +++++
 .../Scribe/Questions_Sacrifice.asset.meta     |  8 ++
 .../Scribe/Questions_Sacrifice_0_Hound.asset  | 25 ++++++
 .../Questions_Sacrifice_0_Hound.asset.meta    |  8 ++
 .../Scribe/Questions_Sacrifice_1_Scribe.asset | 25 ++++++
 .../Questions_Sacrifice_1_Scribe.asset.meta   |  8 ++
 Assets/Scenes/hospoda.unity                   | 80 +++++++++++++++----
 266 files changed, 3666 insertions(+), 42 deletions(-)
 rename Assets/Dialogue/Dungeon/{Altar.asset => Altar_0_Hound.asset} (96%)
 rename Assets/Dialogue/Dungeon/{Altar.asset.meta => Altar_0_Hound.asset.meta} (100%)
 create mode 100644 Assets/Dialogue/Dungeon/Architect.meta
 create mode 100644 Assets/Dialogue/Dungeon/Door.meta
 rename Assets/Dialogue/Dungeon/{Door_Antimagic.asset => Door/Antimagic.asset} (95%)
 rename Assets/Dialogue/Dungeon/{Door_Antimagic.asset.meta => Door/Antimagic.asset.meta} (100%)
 create mode 100644 Assets/Dialogue/Dungeon/Door/DeadBoth.asset
 create mode 100644 Assets/Dialogue/Dungeon/Door/DeadBoth.asset.meta
 create mode 100644 Assets/Dialogue/Dungeon/Door/DeadBoth_0_Hound.asset
 create mode 100644 Assets/Dialogue/Dungeon/Door/DeadBoth_0_Hound.asset.meta
 create mode 100644 Assets/Dialogue/Dungeon/Door/DeadScribe.asset
 create mode 100644 Assets/Dialogue/Dungeon/Door/DeadScribe.asset.meta
 create mode 100644 Assets/Dialogue/Dungeon/Door/DeadScribe_0_Hound.asset
 create mode 100644 Assets/Dialogue/Dungeon/Door/DeadScribe_0_Hound.asset.meta
 rename Assets/Dialogue/Dungeon/{ => Door}/End.asset (100%)
 rename Assets/Dialogue/Dungeon/{ => Door}/End.asset.meta (100%)
 rename Assets/Dialogue/Dungeon/{Door_Open_0.asset => Door/Open_0_Hound.asset} (96%)
 rename Assets/Dialogue/Dungeon/{Door_Open_0.asset.meta => Door/Open_0_Hound.asset.meta} (100%)
 rename Assets/Dialogue/Dungeon/{Door_Opened.asset => Door/Opened_0_Hound.asset} (95%)
 rename Assets/Dialogue/Dungeon/{Door_Opened.asset.meta => Door/Opened_0_Hound.asset.meta} (100%)
 rename Assets/Dialogue/Dungeon/{Door_0.asset => Door/_0_Hound.asset} (75%)
 rename Assets/Dialogue/Dungeon/{Door_0.asset.meta => Door/_0_Hound.asset.meta} (100%)
 rename Assets/Dialogue/Dungeon/{Door_1.asset => Door/_1_Hound.asset} (78%)
 rename Assets/Dialogue/Dungeon/{Door_1.asset.meta => Door/_1_Hound.asset.meta} (100%)
 rename Assets/Dialogue/Dungeon/Hiding/{NotYet_c.asset => End.asset} (96%)
 rename Assets/Dialogue/Dungeon/Hiding/{NotYet_c.asset.meta => End.asset.meta} (100%)
 rename Assets/Dialogue/Dungeon/Hiding/{Hide_c.asset => Hide.asset} (96%)
 rename Assets/Dialogue/Dungeon/Hiding/{Hide_c.asset.meta => Hide.asset.meta} (100%)
 rename Assets/Dialogue/Dungeon/Hiding/{Hidden_d.asset => Hide_0_Hound.asset} (91%)
 rename Assets/Dialogue/Dungeon/Hiding/{Hidden_d.asset.meta => Hide_0_Hound.asset.meta} (100%)
 rename Assets/Dialogue/Dungeon/Hiding/{Endgame_d.asset => _0_Hound.asset} (93%)
 rename Assets/Dialogue/Dungeon/Hiding/{Endgame_d.asset.meta => _0_Hound.asset.meta} (100%)
 create mode 100644 Assets/Dialogue/Dungeon/SkullWalls.meta
 create mode 100644 Assets/Dialogue/Dungeon/SkullWalls/End.asset
 create mode 100644 Assets/Dialogue/Dungeon/SkullWalls/End.asset.meta
 create mode 100644 Assets/Dialogue/Dungeon/SkullWalls/One_0_Hound.asset
 create mode 100644 Assets/Dialogue/Dungeon/SkullWalls/One_0_Hound.asset.meta
 create mode 100644 Assets/Dialogue/Dungeon/SkullWalls/One_Inspect.asset
 create mode 100644 Assets/Dialogue/Dungeon/SkullWalls/One_Inspect.asset.meta
 create mode 100644 Assets/Dialogue/Dungeon/SkullWalls/One_Inspect_0_Hound.asset
 create mode 100644 Assets/Dialogue/Dungeon/SkullWalls/One_Inspect_0_Hound.asset.meta
 create mode 100644 Assets/Dialogue/Dungeon/SkullWalls/Right_0_Hound.asset
 create mode 100644 Assets/Dialogue/Dungeon/SkullWalls/Right_0_Hound.asset.meta
 create mode 100644 Assets/Dialogue/Dungeon/SkullWalls/Right_Inspect.asset
 create mode 100644 Assets/Dialogue/Dungeon/SkullWalls/Right_Inspect.asset.meta
 create mode 100644 Assets/Dialogue/Dungeon/SkullWalls/Right_Inspect_0_Hound.asset
 create mode 100644 Assets/Dialogue/Dungeon/SkullWalls/Right_Inspect_0_Hound.asset.meta
 create mode 100644 Assets/Dialogue/Dungeon/SkullWalls/Three_0_Hound.asset
 create mode 100644 Assets/Dialogue/Dungeon/SkullWalls/Three_0_Hound.asset.meta
 create mode 100644 Assets/Dialogue/Dungeon/SkullWalls/Three_Inspect.asset
 create mode 100644 Assets/Dialogue/Dungeon/SkullWalls/Three_Inspect.asset.meta
 create mode 100644 Assets/Dialogue/Dungeon/SkullWalls/Three_Inspect_0_Hound.asset
 create mode 100644 Assets/Dialogue/Dungeon/SkullWalls/Three_Inspect_0_Hound.asset.meta
 create mode 100644 Assets/Dialogue/Dungeon/SkullWalls/Two_0_Hound.asset
 create mode 100644 Assets/Dialogue/Dungeon/SkullWalls/Two_0_Hound.asset.meta
 create mode 100644 Assets/Dialogue/Dungeon/SkullWalls/Two_Inspect.asset
 create mode 100644 Assets/Dialogue/Dungeon/SkullWalls/Two_Inspect.asset.meta
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similarity index 100%
rename from Assets/Dialogue/Dungeon/Altar.asset.meta
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similarity index 100%
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new file mode 100644
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+  - This looks like these are their preperations. Let's look what you were up to...
+  - '*you examine everything on table*'
+  - This is interesting. How kind of them to let the book opened exactly on their
+    planed ritual. Looks like they didn't plan on anyone getting in here.
+  - From the looks of it they plan on resurecting someone. So that's what you are
+    planning. Bringing someone from dead are you.
+  - Too bad as a byproduct it sucks out all the life from the surounding area. And
+    if I get it correctly, this time it will have greater effect then the forrest
+    incident. That time it must have been something much smaller then human.
+  - This could indeed become a real problem for the council. Time to make sure it
+    doesn't come to it.
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diff --git a/Assets/Dialogue/Inn/Bard/General_CardGame_2_Other.asset b/Assets/Dialogue/Inn/Bard/General_CardGame_2_Narrator.asset
similarity index 90%
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index 9530f81..a70402c 100644
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   - Yeah! We share a drink quite often. Though last week we had to go elsewhere.
-    The pub was closed. I almsot thought we were going to go dry!
+    The pub was closed. I almost thought we were going to go dry!
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+  - I changed my mind, scribe. You really do need to die.
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+  - Again? I'm getting to old for this sh*t. If you think you need to do it, then
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+  - That is great. Can I go back to my work?
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+  - How you suddenly forgot everyone in the town in a blink of a eye. What do you
     make of that councilman?
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+  - There's no need to search any further. It's obvious it was you.
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+  - The incident in the forest and whatever else you are planning next.
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+  - Why else would former member of the Council tried to hinder my investigation
+    by hiding his identity.
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+  - That is all? I see that Council is straying further and further from it's glory
+    days.
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+  - But I am willing to help you find whoever did it. I might have wanted to evade
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+  - I was in the process of sorting them when I noticed that few of them were gone.
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+  - And how are few dusty books important?
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+  - Of course someone like you would think that. But some of the books that stayed
+    ended up containing magical knowledge.
+  - And since I never got the chance to look at the ones that went missing, there
+    is in my oppinion high chance that they could also be of magical nature.
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+  - Any clue as to who could have swipe them?
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+  - That's the thing, as far as I know noone entered the town hall in the time that
+    happened.
+  - And I can't imagine mayor doing anything like stealing. Order and wellbeing of
+    townspeople is important to him.
+  - But if it's not him, then I have no clue as to who it realy was.
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+  - Do not worry, his inocence is not for you to figure out. I'll take care of finding
+    whoever stole it.
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+  - Missing_Books
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+  - Any interesting happenings in recent days?
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+  - Nothing noteworthy as far as I know
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index 9e014f0..b66bfa2 100644
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+  - {fileID: 11400000, guid: 850d17cea284cd1488251714727adf08, type: 2}
   - {fileID: 11400000, guid: dcfe01a1a5b80314d8afa07e010e8d50, type: 2}
+  - {fileID: 11400000, guid: 85b6ddc55c4d67543811c2b89e93f821, type: 2}
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   Lines:
   - I'd like to ask you something.
diff --git a/Assets/Dialogue/Radnice/Scribe/Questions_Door.asset b/Assets/Dialogue/Radnice/Scribe/Questions_Door.asset
index 10a4134..bd0a8f8 100644
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@@ -18,4 +18,5 @@ MonoBehaviour:
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+  - Door_Opened
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-  - I found this strange wall and I think there's hidden door there.
-  - '*describe what you felt*'
+  - I found this strange wall in the crypt under the church and I think there's hidden
+    door there.
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-  - Hidden door you say.... And dark feeling... This sounds like some form of death
-    magic. There usualy is some form of activation object, but you'll more likely
-    find a needle in a barn full of hay. Maybe try someone with more practical knowledge
-    in the arcane.
+  - Hidden door you say... that is indeed possible, but as you know magic is not
+    so simple. Just knowing there is a spell doesn't do much unless you know what
+    the spell actualy is.
+  - Knowing just that a man is ill but not how doesn't tell you anything about which
+    healing herb will help him.
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+  - I'll come back when I have more
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+  - Doesn't knowledge it's a dark magic help? Or is that information useless?
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+  - Well it could be useful in some cases. Although I'm not much versed in the actual
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+  - But I do know that dark magic in general is not one of the stable sorts. It's
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+  - Maybe if you could find someone with more practical knowledge in the arcane they
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+  - So far they used death magic and since there must be limit to the knowledge of
+    the stolen books this information must be useful in some way.
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+  - Let me think...
+  - Hmm...
+  - I think I do remmember something I read a long time ago. And since there are
+    not many protection spells in death magic it just might be it.
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+  - Get to the point. What is it?
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+  - Protection by the spirits of the dead. But the dead must have some form of connection
+    to the place. Most often emotional from the time they were still alive. And they
+    are most likely residing near the door you spoke of.
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+  - I'll try to look around and see if I can feel anything.
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+  - I wish you good hunting.
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+  - I have some new information about the ritual. I think I know what ingredients
+    they used.
+  - It is just a hunch so far. The local innkeeper acts bit suspicious about some
+    strange ingredients he ordered for the inn.
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+  - I have some new information about the ritual. I think I know what ingredients
+    they used.
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+  - Let me see...
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+  - I found something. Place they plan to do a second ritual. It looks like they
+    plan on resurecting someone dead.
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+  - So they are raising the dead? I hoped it would be something... anything else.
+    You must make sure they don't succed at all cost. Do you understand?
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+  - I know udead are dangerous, but aren't you exaggerating?
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+  - This is not a simple creation of undead. This is literaly taking a specific dead
+    soul, draging it from the afterlife and forcing it to a vessel.
+  - Normal undead are often mindless servants created with dark spirits already inhabiting
+    this plane, but raising the dead is something else.
+  - It is a complete human being that suffered not just dying, but the flames of
+    afterlife and then without his permition being draged in the oposite way thru
+    the Bone Gates.
+  - Human soul is not capable of witstanding it without consequences. And the gate
+    itself doesn't like when something tries to cross it from the other side.
+  - So once the soul actualy reaches the prepared vessel, it is no longer what it
+    once was. It can corrupt even the most innocent of souls.
+  - And on top of it, creature that is created this way has no fear of death and
+    the Bone Gates themselve refuse to simply accept it back, making it extremely
+    hard to kill.
+  - So now, do you understand what is at stake here? Or should I repeat it?
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+  - I think I understand...
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+  - ...that is indeed bad outcome. Don't worry, I'll make sure it won't happen.
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+  - So, what do you think about it?
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+  - From one information I can't make any conclusions. Could you return there and
+    try to find at least so additional clues as to what happened there?
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+  - So, what do you think about it?
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+  - I know it's not much, but it definitely was old dark magic. I'd advise finding
+    out what ingredients were used in the ritual to more precisely close in on what
+    magic was used.
+  - Too bad there usualy are no traces of them after the ritual. It seems you'll
+    have to do your job and do some leg work for it.
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+  - There might be a way. Since raising dead is high level of magic it's not an easy
+    task. And from the looks of it, they seem like they are still amateurs.
+  - 'If you could find a way to disrupt their preparations without them knowing then
+    you could stop them from performing it.
+
+'
+  - But be careful, if you don't know what you're doing then it could have catastrofic
+    repercussions. It would be best if you consulted it with actual practitioner
+    instead of just me, but this is all I can do right now.
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+  Text: Superior Sacrifice
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+  - I searched the mayors documents and I found something. It appears they think
+    they can prevent what happened in the forest by performing some superior sacrifice.
+    Do you know anything about that?
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+  - I am sorry, but I do not. But if there was a way to prevent the outcome I thinki
+    I would have hear about it. But that is just my speculation.
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