From e5e1dc1264ea79a75220643e3afe0d1f6aba4dd1 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Karel=20=C5=A0ev=C4=8D=C3=ADk?= <sevcika1@fit.cvut.cz>
Date: Fri, 15 Jan 2021 21:20:11 +0100
Subject: [PATCH] Fix choice buttons in dialogues not scaling with resolution

---
 Assets/Scripts/Dialogue/DialogueManager.cs | 1 +
 1 file changed, 1 insertion(+)

diff --git a/Assets/Scripts/Dialogue/DialogueManager.cs b/Assets/Scripts/Dialogue/DialogueManager.cs
index 7339ca2..86e3a04 100644
--- a/Assets/Scripts/Dialogue/DialogueManager.cs
+++ b/Assets/Scripts/Dialogue/DialogueManager.cs
@@ -75,6 +75,7 @@ namespace Nudle.Scripts.Dialogue
                 choiceButtons.Add(button);
                 button.transform.SetParent(DialogueCanvas.transform);
                 button.transform.GetChild(0).GetComponent<Text>().text = choice.Text;
+                button.transform.localScale = Vector3.one;
                 button.onClick.AddListener(() => SelectChoice(choice));
                 button.GetComponent<RectTransform>().anchoredPosition = new Vector2(0, (i * 100) - 100 + ((5 -count) * 50));
                 ++i;
-- 
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