From e5e1dc1264ea79a75220643e3afe0d1f6aba4dd1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Karel=20=C5=A0ev=C4=8D=C3=ADk?= <sevcika1@fit.cvut.cz> Date: Fri, 15 Jan 2021 21:20:11 +0100 Subject: [PATCH] Fix choice buttons in dialogues not scaling with resolution --- Assets/Scripts/Dialogue/DialogueManager.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/Assets/Scripts/Dialogue/DialogueManager.cs b/Assets/Scripts/Dialogue/DialogueManager.cs index 7339ca2..86e3a04 100644 --- a/Assets/Scripts/Dialogue/DialogueManager.cs +++ b/Assets/Scripts/Dialogue/DialogueManager.cs @@ -75,6 +75,7 @@ namespace Nudle.Scripts.Dialogue choiceButtons.Add(button); button.transform.SetParent(DialogueCanvas.transform); button.transform.GetChild(0).GetComponent<Text>().text = choice.Text; + button.transform.localScale = Vector3.one; button.onClick.AddListener(() => SelectChoice(choice)); button.GetComponent<RectTransform>().anchoredPosition = new Vector2(0, (i * 100) - 100 + ((5 -count) * 50)); ++i; -- GitLab