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diff --git a/Assets/SZZ/Code/Scripts/NPCScripts.meta b/Assets/SZZ/Code/Scripts/NPCScripts.meta
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+++ b/Assets/SZZ/Code/Scripts/NPCScripts.meta
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diff --git a/Assets/SZZ/Code/Scripts/NPCScripts/claudiaDest.cs b/Assets/SZZ/Code/Scripts/NPCScripts/claudiaDest.cs
new file mode 100644
index 0000000000000000000000000000000000000000..bd692404ec78c776d931b620bf240c3f254d7325
--- /dev/null
+++ b/Assets/SZZ/Code/Scripts/NPCScripts/claudiaDest.cs
@@ -0,0 +1,22 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class claudiaDest : MonoBehaviour
+{
+    public int pivotPoint = 0;
+
+    void OnCollisionEnter(Collision other){
+        Debug.Log(this.gameObject.transform.localPosition);
+        int[,] positions = new int[,]{  { 38, 0, -3}, { -38, 0, -3}, { -38, 0, 5}, { 17, 0, 3}, { 17, 0, -10} };
+        if(other.gameObject.tag=="NPC"){
+           // this.gameObject.transform.position = new Vector3(positions[pivotPoint, 0], positions[pivotPoint, 1], positions[pivotPoint, 2]);
+           if (pivotPoint >= positions.Length/3){
+                pivotPoint = 0;
+            }
+           Debug.Log(pivotPoint);
+           this.gameObject.transform.localPosition = new Vector3(positions[pivotPoint, 0], positions[pivotPoint, 1], positions[pivotPoint, 2]);
+            pivotPoint++;
+        }
+    }
+}
diff --git a/Assets/SZZ/Code/Scripts/NPCScripts/claudiaDest.cs.meta b/Assets/SZZ/Code/Scripts/NPCScripts/claudiaDest.cs.meta
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--- /dev/null
+++ b/Assets/SZZ/Code/Scripts/NPCScripts/claudiaDest.cs.meta
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diff --git a/Assets/SZZ/Code/Scripts/NPCScripts/npcAInav.cs b/Assets/SZZ/Code/Scripts/NPCScripts/npcAInav.cs
new file mode 100644
index 0000000000000000000000000000000000000000..fc4f756f5e7bc781cc419368114f2b1e9dee05a6
--- /dev/null
+++ b/Assets/SZZ/Code/Scripts/NPCScripts/npcAInav.cs
@@ -0,0 +1,22 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.AI;
+
+public class npcAInav : MonoBehaviour
+{
+    public GameObject destination;
+    NavMeshAgent agent;
+    
+    // Start is called before the first frame update
+    void Start()
+    {
+        agent = GetComponent<NavMeshAgent>();
+    }
+
+    // Update is called once per frame
+    void Update()
+    {
+        agent.SetDestination(destination.transform.position);
+    }
+}
diff --git a/Assets/SZZ/Code/Scripts/NPCScripts/npcAInav.cs.meta b/Assets/SZZ/Code/Scripts/NPCScripts/npcAInav.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..346a96eb4d8808878bbd5de392560965e73321fd
--- /dev/null
+++ b/Assets/SZZ/Code/Scripts/NPCScripts/npcAInav.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/SZZ/Level/Scenes/building a.unity b/Assets/SZZ/Level/Scenes/building a.unity
index 26756b91cba21c9767c58554ac544490169fea1f..bc815030d399f265794de4dd50f0fadab3bd9df7 100644
--- a/Assets/SZZ/Level/Scenes/building a.unity	
+++ b/Assets/SZZ/Level/Scenes/building a.unity	
@@ -109,15 +109,15 @@ NavMeshSettings:
   m_BuildSettings:
     serializedVersion: 2
     agentTypeID: 0
-    agentRadius: 0.5
-    agentHeight: 2
+    agentRadius: 0.3
+    agentHeight: 1.5
     agentSlope: 45
     agentClimb: 0.4
     ledgeDropHeight: 0
     maxJumpAcrossDistance: 0
     minRegionArea: 2
     manualCellSize: 0
-    cellSize: 0.16666667
+    cellSize: 0.1
     manualTileSize: 0
     tileSize: 256
     accuratePlacement: 0
@@ -125,7 +125,7 @@ NavMeshSettings:
     preserveTilesOutsideBounds: 0
     debug:
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