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* This file is part of Algorithms library toolkit.
* Copyright (C) 2017 Jan Travnicek (jan.travnicek@fit.cvut.cz)
* Algorithms library toolkit is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* Algorithms library toolkit is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with Algorithms library toolkit. If not, see <http://www.gnu.org/licenses/>.
*
* Created on: 9. 2. 2017
* Author: Jan Travnicek
*/
#ifndef AUTOMATON_RANDOMIZE_H_
#define AUTOMATON_RANDOMIZE_H_
#include <automaton/FSM/EpsilonNFA.h>
#include <automaton/FSM/MultiInitialStateNFA.h>
#include <automaton/FSM/NFA.h>
#include <automaton/FSM/DFA.h>
namespace automaton {
namespace generate {
/**
* Algorithm for random shuffling of the finite automata states.
* Effectively just renames the states of the FSM using the original state names.
*/
/**
* Shuffle the set of states of the automaton.
*
* @tparam SymbolType Type of input symbols.
* @tparam EpsilonType Type of epsilon symbol.
* @tparam StateType Type of states.
* @param fsm automaton to shuffle
*/
template < class SymbolType, class EpsilonType, class StateType >
static automaton::EpsilonNFA < SymbolType, EpsilonType, StateType > randomize( const automaton::EpsilonNFA < SymbolType, EpsilonType, StateType > & fsm );
template < class SymbolType, class StateType >
static automaton::MultiInitialStateNFA < SymbolType, StateType > randomize( const automaton::MultiInitialStateNFA < SymbolType, StateType > & fsm );
template < class SymbolType, class StateType >
static automaton::NFA < SymbolType, StateType > randomize( const automaton::NFA < SymbolType, StateType > & fsm );
template < class SymbolType, class StateType >
static automaton::DFA < SymbolType, StateType > randomize( const automaton::DFA < SymbolType, StateType > & fsm );
};
template < class SymbolType, class StateType >
automaton::DFA < SymbolType, StateType > RandomizeAutomaton::randomize(const automaton::DFA < SymbolType, StateType > & origFSM) {
ext::map < StateType, StateType > statePermutationMap = common::Permutation::permutationMap ( origFSM.getStates ( ) );
automaton::DFA < SymbolType, StateType > res ( statePermutationMap.find ( origFSM.getInitialState ( ) )->second );
res.setStates ( origFSM.getStates ( ) );
res.setInputAlphabet ( origFSM.getInputAlphabet ( ) );
for ( const StateType & finalState : origFSM.getFinalStates ( ) )
res.addFinalState ( statePermutationMap.find ( finalState )->second );
for ( const std::pair < std::pair < StateType, SymbolType >, SymbolType > & transition : origFSM.getTransitions ( ) )
res.addTransition ( statePermutationMap.find ( transition.first.first )->second, transition.first.second, statePermutationMap.find ( transition.second )->second );
return res;
}
template < class SymbolType, class StateType >
automaton::MultiInitialStateNFA < SymbolType, StateType > RandomizeAutomaton::randomize(const automaton::MultiInitialStateNFA < SymbolType, StateType > & origFSM) {
ext::map < StateType, StateType > statePermutationMap = common::Permutation::permutationMap ( origFSM.getStates ( ) );
automaton::MultiInitialStateNFA < SymbolType, StateType > res;
res.setStates ( origFSM.getStates ( ) );
res.setInputAlphabet ( origFSM.getInputAlphabet ( ) );
for ( const StateType & initialState : origFSM.getInitialStates ( ) )
res.addInitialState ( statePermutationMap.find ( initialState )->second );
for ( const StateType & finalState : origFSM.getFinalStates ( ) )
res.addFinalState ( statePermutationMap.find ( finalState )->second );
for ( const std::pair < std::pair < StateType, SymbolType >, ext::set < SymbolType > > & transition : origFSM.getTransitions ( ) )
for ( const StateType & target : transition.second )
res.addTransition ( statePermutationMap.find ( transition.first.first )->second, transition.first.second, statePermutationMap.find ( target )->second );
return res;
}
template < class SymbolType, class StateType >
automaton::NFA < SymbolType, StateType > RandomizeAutomaton::randomize(const automaton::NFA < SymbolType, StateType > & origFSM) {
ext::map < StateType, StateType > statePermutationMap = common::Permutation::permutationMap ( origFSM.getStates ( ) );
automaton::NFA < SymbolType, StateType > res ( statePermutationMap.find ( origFSM.getInitialState ( ) )->second );
res.setStates ( origFSM.getStates ( ) );
res.setInputAlphabet ( origFSM.getInputAlphabet ( ) );
for ( const StateType & finalState : origFSM.getFinalStates ( ) )
res.addFinalState ( statePermutationMap.find ( finalState )->second );
for ( const std::pair < std::pair < StateType, SymbolType >, ext::set < SymbolType > > & transition : origFSM.getTransitions ( ) )
for ( const StateType & target : transition.second )
res.addTransition ( statePermutationMap.find ( transition.first.first )->second, transition.first.second, statePermutationMap.find ( target )->second );
return res;
}
template < class SymbolType, class EpsilonType, class StateType >
automaton::EpsilonNFA < SymbolType, EpsilonType, StateType > RandomizeAutomaton::randomize( const automaton::EpsilonNFA < SymbolType, EpsilonType, StateType > & origFSM ) {
ext::map < StateType, StateType > statePermutationMap = common::Permutation::permutationMap ( origFSM.getStates ( ) );
automaton::EpsilonNFA < SymbolType, EpsilonType, StateType > res ( statePermutationMap.find ( origFSM.getInitialState ( ) )->second );
res.setStates ( origFSM.getStates ( ) );
res.setInputAlphabet ( origFSM.getInputAlphabet ( ) );
for ( const StateType & finalState : origFSM.getFinalStates ( ) )
res.addFinalState ( statePermutationMap.find ( finalState )->second );
for ( const std::pair < std::pair < StateType, ext::variant < EpsilonType, SymbolType > >, ext::set < SymbolType > > & transition : origFSM.getTransitions ( ) )
for ( const StateType & target : transition.second )
res.addTransition ( statePermutationMap.find ( transition.first.first )->second, transition.first.second, statePermutationMap.find ( target )->second );
return res;
}
} /* namespace generate */
} /* namespace automaton */
#endif /* AUTOMATON_RANDOMIZE_H_ */