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/*
 * RandomizeAutomaton.h
 *
 *  Created on: 9. 2. 2017
 *	  Author: Jan Travnicek
 */

#ifndef AUTOMATON_RANDOMIZE_H_
#define AUTOMATON_RANDOMIZE_H_

#include <core/multipleDispatch.hpp>

#include <automaton/Automaton.h>
#include <automaton/FSM/EpsilonNFA.h>
#include <automaton/FSM/MultiInitialStateNFA.h>
#include <automaton/FSM/NFA.h>
#include <automaton/FSM/DFA.h>

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#include <common/Permutation.hpp>

namespace automaton {

namespace generate {

class RandomizeAutomaton : public alib::SingleDispatch < RandomizeAutomaton, automaton::Automaton, const automaton::AutomatonBase & > {
public:
	static automaton::Automaton randomize ( const automaton::Automaton & automaton );

	template < class SymbolType, class EpsilonType, class StateType >
	static automaton::EpsilonNFA < SymbolType, EpsilonType, StateType > randomize( const automaton::EpsilonNFA < SymbolType, EpsilonType, StateType > & fsm );
	template < class SymbolType, class StateType >
	static automaton::MultiInitialStateNFA < SymbolType, StateType > randomize( const automaton::MultiInitialStateNFA < SymbolType, StateType > & fsm );
	template < class SymbolType, class StateType >
	static automaton::NFA < SymbolType, StateType > randomize( const automaton::NFA < SymbolType, StateType > & fsm );
	template < class SymbolType, class StateType >
	static automaton::DFA < SymbolType, StateType > randomize( const automaton::DFA < SymbolType, StateType > & fsm );
};

template < class SymbolType, class StateType >
automaton::DFA < SymbolType, StateType > RandomizeAutomaton::randomize(const automaton::DFA < SymbolType, StateType > & origFSM) {
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	std::map < StateType, StateType > statePermutationMap = common::Permutation::permutationMap ( origFSM.getStates ( ) );

	automaton::DFA < SymbolType, StateType > res ( statePermutationMap.find ( origFSM.getInitialState ( ) )->second );

	res.setStates ( origFSM.getStates ( ) );
	res.setInputAlphabet ( origFSM.getInputAlphabet ( ) );

	for ( const StateType & finalState : origFSM.getFinalStates ( ) )
		res.addFinalState ( statePermutationMap.find ( finalState )->second );

	for ( const std::pair < std::pair < StateType, SymbolType >, SymbolType > & transition : origFSM.getTransitions ( ) )
		res.addTransition ( statePermutationMap.find ( transition.first.first )->second, transition.first.second, statePermutationMap.find ( transition.second )->second );

	return res;
}

template < class SymbolType, class StateType >
automaton::MultiInitialStateNFA < SymbolType, StateType > RandomizeAutomaton::randomize(const automaton::MultiInitialStateNFA < SymbolType, StateType > & origFSM) {
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	std::map < StateType, StateType > statePermutationMap = common::Permutation::permutationMap ( origFSM.getStates ( ) );

	automaton::MultiInitialStateNFA < SymbolType, StateType > res;

	res.setStates ( origFSM.getStates ( ) );
	res.setInputAlphabet ( origFSM.getInputAlphabet ( ) );
	
	for ( const StateType & initialState : origFSM.getInitialStates ( ) )
		res.addInitialState ( statePermutationMap.find ( initialState )->second );

	for ( const StateType & finalState : origFSM.getFinalStates ( ) )
		res.addFinalState ( statePermutationMap.find ( finalState )->second );

	for ( const std::pair < std::pair < StateType, SymbolType >, ext::set < SymbolType > > & transition : origFSM.getTransitions ( ) )
		for ( const StateType & target : transition.second )
			res.addTransition ( statePermutationMap.find ( transition.first.first )->second, transition.first.second, statePermutationMap.find ( target )->second );

	return res;
}

template < class SymbolType, class StateType >
automaton::NFA < SymbolType, StateType > RandomizeAutomaton::randomize(const automaton::NFA < SymbolType, StateType > & origFSM) {
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	std::map < StateType, StateType > statePermutationMap = common::Permutation::permutationMap ( origFSM.getStates ( ) );

	automaton::NFA < SymbolType, StateType > res ( statePermutationMap.find ( origFSM.getInitialState ( ) )->second );

	res.setStates ( origFSM.getStates ( ) );
	res.setInputAlphabet ( origFSM.getInputAlphabet ( ) );

	for ( const StateType & finalState : origFSM.getFinalStates ( ) )
		res.addFinalState ( statePermutationMap.find ( finalState )->second );

	for ( const std::pair < std::pair < StateType, SymbolType >, ext::set < SymbolType > > & transition : origFSM.getTransitions ( ) )
		for ( const StateType & target : transition.second )
			res.addTransition ( statePermutationMap.find ( transition.first.first )->second, transition.first.second, statePermutationMap.find ( target )->second );

	return res;
}

template < class SymbolType, class EpsilonType, class StateType >
automaton::EpsilonNFA < SymbolType, EpsilonType, StateType > RandomizeAutomaton::randomize( const automaton::EpsilonNFA < SymbolType, EpsilonType, StateType > & origFSM ) {
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	std::map < StateType, StateType > statePermutationMap = common::Permutation::permutationMap ( origFSM.getStates ( ) );

	automaton::EpsilonNFA < SymbolType, EpsilonType, StateType > res ( statePermutationMap.find ( origFSM.getInitialState ( ) )->second );

	res.setStates ( origFSM.getStates ( ) );
	res.setInputAlphabet ( origFSM.getInputAlphabet ( ) );

	for ( const StateType & finalState : origFSM.getFinalStates ( ) )
		res.addFinalState ( statePermutationMap.find ( finalState )->second );

	for ( const std::pair < std::pair < StateType, ext::variant < EpsilonType, SymbolType > >, ext::set < SymbolType > > & transition : origFSM.getTransitions ( ) )
		for ( const StateType & target : transition.second )
			res.addTransition ( statePermutationMap.find ( transition.first.first )->second, transition.first.second, statePermutationMap.find ( target )->second );

	return res;
}

} /* namespace generate */

} /* namespace automaton */

#endif /* AUTOMATON_RANDOMIZE_H_ */