Implement Custom Graphics API
Closes #5 (closed) and #10 (closed).
A couple of things left to ponder and/or finish:
-
Should we keep TextureAtlas
around? It could be replaced byResourceManager
-- we'll resolve that later in #6 -
The original Texture class has to go -
Should Texture know where was it loaded from? -- Yes it should
Edited by Ondřej Kvapil