Entity states revamped - used already defined interface for state management.
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- game/arkanoid/AnimatorController.ts 5 additions, 7 deletionsgame/arkanoid/AnimatorController.ts
- game/arkanoid/CollisionManager.ts 1 addition, 1 deletiongame/arkanoid/CollisionManager.ts
- game/arkanoid/CollisionResolver.ts 6 additions, 4 deletionsgame/arkanoid/CollisionResolver.ts
- game/arkanoid/Constants.ts 5 additions, 1 deletiongame/arkanoid/Constants.ts
- game/arkanoid/Factory.ts 10 additions, 5 deletionsgame/arkanoid/Factory.ts
- game/arkanoid/GameComponent.ts 3 additions, 6 deletionsgame/arkanoid/GameComponent.ts
- game/arkanoid/Model.ts 5 additions, 8 deletionsgame/arkanoid/Model.ts
- game/arkanoid/PlayerComponent.ts 5 additions, 4 deletionsgame/arkanoid/PlayerComponent.ts
- game/arkanoid/PlayerProjectileComponent.ts 10 additions, 0 deletionsgame/arkanoid/PlayerProjectileComponent.ts
- game/arkanoid/ZombieComponent.ts 22 additions, 20 deletionsgame/arkanoid/ZombieComponent.ts
- game/arkanoid/ZombieDeadComponent.ts 29 additions, 0 deletionsgame/arkanoid/ZombieDeadComponent.ts
- game/arkanoid/ZombieMeleeComponent.ts 12 additions, 8 deletionsgame/arkanoid/ZombieMeleeComponent.ts
- static/data.json 2 additions, 2 deletionsstatic/data.json
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