Almost finished possibleMoves for Knight
Fixed while loops in Queen, Rook and Bishop
Showing
- src/main/java/Main.java 2 additions, 3 deletionssrc/main/java/Main.java
- src/main/java/Pieces/Bishop.java 5 additions, 2 deletionssrc/main/java/Pieces/Bishop.java
- src/main/java/Pieces/King.java 2 additions, 1 deletionsrc/main/java/Pieces/King.java
- src/main/java/Pieces/Knight.java 28 additions, 2 deletionssrc/main/java/Pieces/Knight.java
- src/main/java/Pieces/Pawn.java 2 additions, 1 deletionsrc/main/java/Pieces/Pawn.java
- src/main/java/Pieces/Queen.java 5 additions, 2 deletionssrc/main/java/Pieces/Queen.java
- src/main/java/Pieces/Rook.java 10 additions, 5 deletionssrc/main/java/Pieces/Rook.java
- target/classes/Debug.class 0 additions, 0 deletionstarget/classes/Debug.class
- target/classes/Main.class 0 additions, 0 deletionstarget/classes/Main.class
- target/classes/Pieces/Bishop.class 0 additions, 0 deletionstarget/classes/Pieces/Bishop.class
- target/classes/Pieces/King.class 0 additions, 0 deletionstarget/classes/Pieces/King.class
- target/classes/Pieces/Piece.class 0 additions, 0 deletionstarget/classes/Pieces/Piece.class
- target/classes/Pieces/PlayerColor.class 0 additions, 0 deletionstarget/classes/Pieces/PlayerColor.class
- target/classes/Pieces/Queen.class 0 additions, 0 deletionstarget/classes/Pieces/Queen.class
- target/classes/Pieces/Rook.class 0 additions, 0 deletionstarget/classes/Pieces/Rook.class
- target/classes/Playfield/Board.class 0 additions, 0 deletionstarget/classes/Playfield/Board.class
- target/classes/Playfield/Square.class 0 additions, 0 deletionstarget/classes/Playfield/Square.class
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