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Commit d94e555e authored by Tomas Vybiral's avatar Tomas Vybiral
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updated docs

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* * Proxy - Lots of uses - one example is level loading -> game controller calls level class (data representation) -> that creates level_creator class
* * State - Both shooting controllers - player can't shoot again until some time passes.
* * Visitor - Processing of custom events
* * Observer - ???
* * Observer - Technically event processing is using something like observer, but instead of observer I used Factory to create levels
* * Command - SDL events are processed and turned into custom game events
* * Memento - Game is able to remember it states and revert them
* * Abstract factory - Class shooter_factory allows simplified access to both shooting modes
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