Working puzzle
In this merge I have added:
- BP_3_scene_puzzle - blueprint for controlling if puzzle is resolve, if so, it unlock the gate
- BP_platform_location - blueprint for checking, if in the location is the platform with the same color
- to BP_ExampleMovablePlatform I have added variable Color, for controlling if it is in the right location
- to BP_Gate I have added variable IsPuzzleSolved, which is for controlling, if the gate can be opened, this variable is public, so it can be checked as true, when there is no puzzle in scene
Edited by Martin Čáslavský